Super mario 64 pc port render96 download4/23/2024 ![]() ![]() But then I looked over this page again and realized you updated the start up instructions. At first I didn't realize you updated the instructions, and I started with both controllers connected until I got 2 screens up, then realized only the 2p controller worked (it didn't control both screens this time so that is positive progress). Now I can't get the 1p controller to work at all. I downloaded the new Nucleus version and got everything installed. If you figure anything out, please let me know, and while I think I have to walk away from this for now so I don't go crazy listening to the file select theme from Mario 64, if I figure anything out I'll post about it just the same. ![]() I did test Nucleus Coop on another game (20XX on Steam) and it worked just as intended. Unfortunately, even if you set one of the instances to be only keyboard, for some reason both still move to the controller. I did try splitting up the controls using another program, Xpadder, to manually map out all the controls on the keyboard to one of the controllers. I'm working with two Bluetooth connected Xbox One Controllers and have had the same issue, for some reason one controller (which I hadn't really put it together but you're spot on, it's the controller that is supposed to be for player 2) controls both instances. So I've been messing with this for far longer then I care to admit and haven't really had any success either. Please let me know if you guys figure out any answers thanks!! inf file and I kept having to exclude the process when I tried multiple versions of Nucleus, HELP LOL. I've tried recompiling multiple times,, uninstalling/reinstalling my SCP software, going through multiple versions of nucleus, made sure Norton data protection was off because it was prohibiting access to an input. I've tried so many work arounds and searched for answers and I'm getting nowhere. I'm not even sure this is a Nucleus issue. Also, even if I just run one solo instance of sm64excoop on its own without Nucleus, and both controllers are connected, the 2p controller will control the game, so I think that's worth noting too. And every time I run Nucleus (trying to play split screen local coop), 2p controller controls both screens. I'm using SCP software so the pc recognizes them as xbox 360 controllers. The Super Mario 64 Decompilation project: contributors and community especially the Splitscreen Dreams Discord, List of all new Nucleus Co-Op supported games and FAQ here: Ĭredits to: Nucleuscoop devs. Wait for the screens to setup and click OK on the prompt window asking to install hooks. Before pressing OK, reconnect the second controller. Then when the game starts you will need to navigate to "HOST" for the first player and press to confirm to host two times.Īfter this, wait for the prompt window asking you to press OK to launch instance 2. ![]() Just plug that one back in and unplug the other one. Start the handler and as soon as you have done so you will need to unplug the second controller. ![]() Many of these settings can be changed in game. Click the rightwards arrow on the top right corner next to the grayed out "Play" to move to the config screen and choose the settings you potentially want. Proceed to open NucleusCoop again, auto search for the game or manually select the game exe using the search game button, select it, choose the number of players and the screen layout you want. Open NucleusCoop, search for and download this game handler in the 'Download Game Handlers' option. Nucleus has been tested with 2 players but more should be possible.ĭownload the latest Nucleuscoop 2.0 and extract it. This coop mod supports the high-quality Render96 asset pack (featured above), the extended moveset patch, the bettercam patch among others and probably more in the future. This handler is for the multiplayer coop mod for the native PC Port of Super Mario 64. See posts by plecktrum84 below for possible solution. This different tool might require different steps to make splitscreen work. They get changed often so there's no use in giving a guide for them here. Just follow the steps provided by these programs. It still requires you to have your own copy of the Super Mario 64 ROM.
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